Resume

Objectives


Contribute to a game development team by utilizing my 3D modelling and texturing skills of characters and objects, while continuing to grow as an artist. Be part of a highly driven, collaborative, and passionate development environment that strives to produce the highest quality work.

Skills & Specialties


  • 10 years of game industry experience
  • Photoshop, Maya, Zbrush, 3D Coat
  • Video game art creation (characters, items, environments)
  • 3D sculpting & painting
  • Low and high poly modelling
  • Strong anatomy knowledge
  • High resolution sculpt to game resolution mesh workflow
  • HTML & Web Design

Education


Oct 2002 – March 2004 – The Art Institute of Vancouver – Burnaby (Game Art and Animation Program)

Work Experience


September 2010– May 2012
Capcom Game Studio Vancouver – Character Modeler
-Worked on the character art team, creating characters, props, and various art assets.  Assets created with Maya, Zbrush, and Photoshop.  Rigging was also required as part of the workflow.  

November 2006 – September 2010
Blue Castle Games – Character Modeler
-Part of the character art team, responsible for character art, as well as objects, props, and various other art assets.

May 2004 – September 2006
Electronic Arts Canada – Character Modeler
-Worked in the general character art department (BodyShop) making characters, props, and clothing for various studio titles.

Credits


Capcom Game Studio Vancouver

  • Unannounced Title

Blue Castle Games

  • The BIGS
  • The BIGS 2
  • Dead Rising 2
  • Dead Rising 2: Epilogue

Electronic Arts

  • NHL 2005
  • NHL 2006
  • Rugby 2006
  • MVP 06
  • and various others.

Other Skills


  • Languages: English, Polish
  • Certified Personal Trainer

Interests & Hobbies


  • Weight lifting
  • Nutrition
  • Health & Wellness
  • Role Playing Games
  • Video Games
  • Movies
  • Travelling
  • Reading